Transforming Botany Learning into a Playful Adventure
Have you heard of "plant blindness"? This phenomenon, described by researchers like Salatino & Buckeridge, refers to the human inability to perceive the importance of plants in daily life 3 . In education, this challenge amplifies: traditional classes based on memorization and textbooks generate chronic disinterest among students. A study reveals that the scarcity of innovative methodologies is one of the main obstacles to engagement in botany in basic education 1 . It is in this scenario that Ludo Vegetal emerges as a revolutionary pedagogical tool.
Developed by Brazilian researchers, this educational game transforms complex plant biology concepts into an interactive experience, proving that learning about plants can be as strategic as it is fun.
Ludo Vegetal addresses plant blindness through engaging gameplay and interactive learning
The static nature of plants, in contrast to the dynamism of animals, is pointed out as one of the causes of student disinterest 3 . When teaching is limited to theoretical exposition and static diagrams, students hardly connect the contents to reality. Research cited in the literature indicates that:
More than 60% of basic education teachers face obstacles to implementing practical botany classes 1 .
Students often associate plants only with ornamental or food functions, neglecting their ecological and evolutionary role .
The National Common Curricular Base (BNCC) emphasizes the need for strategies that promote meaningful learning . In this context, educational games stand out because they:
(linguistic, logical, interpersonal) 2
That reduce anxiety about complex content
Through playful repetition of key information
Inspired by the classic "Ludo", the game adapts its board and rules to the botanical universe:
Divided into sections representing Brazilian biomes (Amazon, Cerrado, Atlantic Forest etc.), aligning with the proposal of games like "BioDesafios" 2 .
Categorized by difficulty levels (e.g., "Roots", "Photosynthesis", "Reproduction").
Modeled as plant structures (seed, flower, fruit, leaf).
Element | Pedagogical Function | Content Example |
---|---|---|
Challenge Cards | Test conceptual knowledge | "What structure protects the plant embryo?" (Answer: Seed) |
Event Spaces | Simulate ecological processes | "Flood in the Pantanal: lose 1 turn for regeneration" |
Biome Icons | Contextualize species | "Atlantic Forest: advance to an endemic plant" |
The protocol used in studies includes:
Division into groups of 4-5 students, promoting collaboration
Timed rounds (15-20 min), with teacher mediation
Post-game discussion: Synthesis of learned concepts and collective correction of mistakes
Research conducted in public schools showed significant results:
In assessment scores on plant morphology post-implementation
In misconceptions (e.g., "fruits are only for human consumption")
Botanical Concept | Pre-Game Accuracy (%) | Post-Game Accuracy (%) | Variation |
---|---|---|---|
Function of flowers | 52% | 88% | +36% |
Origin of fruits | 45% | 80% | +35% |
Protective role of seeds | 48% | 76% | +28% |
In addition to content fixation, we observe:
Students with a history of low performance showed 3Ã greater participation 2
Argumentation, decision-making and teamwork
[Performance improvement chart would be displayed here]
To replicate the experience, researchers suggest these essential resources:
Material | Function | Accessible Alternative |
---|---|---|
Modular board | Represent learning paths | Poster board with biome drawings |
Categorized cards | Level challenges according to grade | Printed and laminated cardstock |
3D structure models | Tactile visualization of processes | Modeling clay or recycled materials |
Teacher mediation guide | Direct conceptual discussions | Script with key questions 1 |
Ludo Vegetal acts as a catalyst when articulated with:
Ludo Vegetal transcends the category of "mere pastime". It is a validated pedagogical device that combats botanical neglect through the universal language of play. By transforming taxonomic classifications into collective challenges and physiological processes into playful narratives, it reconnects students to the plant world â not as passive spectators, but as active explorers.
When students ask to review botany with the game, I know the seed of interest has germinated. â Teacher from Pernambuco
In times of climate crisis and biodiversity loss, tools like this don't just teach botany: they cultivate conscious citizens curious about the life that sustains our planet.